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Stats Rework

Currently the main stats are Vitality, Fortitude, Strength and Grace - Alacity, Tempo and Accuracy sit within the realm of being Secondary Stats. I think it would be really nice to see these appear as random stats on pieces of gear, with the main focus being on the main 4. With this however, Strength is an issue, I think it needs to be split into Melee and Range/Magic. Currently a major issue with gearing, is that Tank gear, like Gravethorn and Rootbound, has zero appeal to it. If it had the addition of Melee Strength, it would appeal to Knight, but not Mage or Cleric. Whereas, you then add Range/Magic Strength to Caldera and Venomglass and they are only appealing to Mage and Cleric. Creating more gear diversity. On top of this, it would be amazing to see the 3 Stats that I regard as secondary, appearing as random stats on any gear. Which would massively open the gates to more gear combos, and having strong items, like a Venomglass Staff not being as good when it has Tempo instead of Alacrity instead.  [UserJot import metadata] UserJot ID: cmt46jpfv2ey20io8yfy3vkhj Updated at: 2026-08-22 09:32:39

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