Bug Reports
Open

Mobs go out of combat

I found a few times that attacking a mob at range (using the mage) they seemed to drop combat if they walked out of range while the fireball was heading towards them. The game shows the fireball in transit, but the mob walks away, the fireball lands, and it ignores it. It is as if a range check, done when the missile lands, fails, and combat is not entered, whereas the range check should really be done when the missile is launched, as it doesn't make sense to see a big fireball hit the mob, and it ignores it. [UserJot import metadata] UserJot ID: cmn6ldkdv0h1n0iuuxjgk54h1 Updated at: 2026-03-25 22:05:08

0 Comments

Sign in to comment

No comments yet. Be the first to share your thoughts!